mat_specular 0 tf2. 2, here's the issue on the mesa bugtracker. mat_specular 0 tf2

 
2, here's the issue on the mesa bugtrackermat_specular 0 tf2  97

Valheim Genshin Impact. it resets the game to factory install. Shiny solution: mat_phong 1;mat_specular 1;mat_bumpmap 1. They still work, maybe go to a server with sv_pure 0, and it’ll work. But. mat_specular "0" mat_fastspecular "0" mat_compressedtextures "1" mat_picmip "2" mat_filtertextures "1" mat_mipmaptextures "0" r_renderoverlayfragment "0"Mostly, if not completely unused in TF2. changelevel <name of your map>. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. props_break_max_pieces "0" // Sets the amount of pieces props can break into. Essentially, this affects the lighting and shadows on weapons and characters. The changes are cached and will persist whenever you use the map. If you do not already have one, make an autoexec. 7. Restart SFM and check the materials again. Engine Hunk Overflow. For some reason, even if they're already built in/by TF2, they don't seem to work on SFM. -map <mapname> (Load your map) -buildcubemaps. Team Fortress 2 FPS Increase. This collection features TF2 items that i use. Originally posted by Dr. This guide shows comparisons between various mat_phong, mat_specular, and mat_bumpmap settings. Go to the Config folder. Below is a screenshot with "mat_phong 0" and the other two unchanged: As you can see, the Solider looks a bit darker, but a bit more cartoony, somewhat like the original TF2 trailers. #3. Without `sv_cheats 1', you're looking // at a range from -1 to 2, -1 being the best quality, 2 being the // worst. Request transferrred from /r/tf2 The game would look a lot better on worse computers that their user decided to disable this and would provide a more consistent look of the game (for instance on video streaming sites such as youtube, twitch etc). An autoexec is one of the most important files in the game. mat_specular 0 fixed it for the most part, but not completely. Mar 18, 2014 @ 12:56pm Originally posted by 005:. After nine years in development, hopefully it was worth the wait. quote • multi-quote • link. Y Reply More posts you may like. 2 1 is a 50% scale in the horizontal X axis while the vertical Y axis is still at original scale. ratix0 15 years ago #7. try r_rimlights 0 and enable mat_phong 1 it gives a similar effect to mat_phong 0 but keeps the aussies a golden colour. tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re-Panzering 10 2017 called, SVIFT are back 6 /for. Fixed ground texture incompatibility with mat_specular 0 Fixed clipping issues Rewrote HUD file to not conflict with custom HUDs Festivized the middle. Well, for one, you were in the motion editor when you took that pic and that can affect how things look. Uninstall TF2 and download TF2 again. buildcubemaps. Basically, this mod takes the awful TF2 Bucket and enhances it! Look at the screenshots for a comparison and what is changed!. Subscribe. Collection for pyro related Gmod stuff. Your map should now have cubemaps. TF2 is an old game, just setting everything to low in settings and some extra tweaks in an autoexec is enough, especially with a good rig. 301. 8 Reply. So I've been fixing up and recompiling the old HL2 maps for our HLVR mod, but the cubemaps are really doing my head in : (. So i watched his mod video both of them and non of the mods game me that shadow on the weapons. . This command will disable reflections. Last edited by WE are in the beam. Dann auf Eigenschaften und dort auf Start-Option festlegen. 0:-First Release. More responsive? In TF2, technically, but that's not the blanket statement people think it is - it only applies at all when the game's update loop is tied to the render loop. cfg in cfg folder and type in mat_specular 0 1. Hello everyone, I recently have grown tired of tf2 and i wanted to make it look more cartoony. engine_no_focus_sleep 0 // When at 0, fps will not lower when alt tabbed, default value is 50. 10 GHz. Coins. For Team Fortress 2 on the PC, a GameFAQs message board topic titled "Is there any way to make the game look pixelated without resolution changing?" - Page 2. You may see a small FPS gainStartup Code (s) +exec idle. #14. Submit mat_specular 0 and later buildcubemaps in SFM's console. Just use dxlevel 95 with mat_phong 0, mat_specular 0, and mat_bumpmap 0. mat_phong 1 is your default TF2 setting, mat_phong 0 is the command where it removes all the phong from your character and shades it. Q: I can't find it! A: the mod can be found under addons with the name "tf2 hex: blarp" Q: Why's it called that? A: Cause I the current title was too long for the workshopper, so once uploaded I renamed it to that. Mar 6th, 2020. Default is -1 (model default). Exceptional aim with most weapons (hitting most pipes, shotgun bursts, scout meatshots etc) 674. r_rimlight 0 // Disables rimlighting. -mat_specular 1. Setting this to 0 will make ubers // non-shiny, and will remove some specular effects from in-game // entities which support it. Liviee Jasmine Tea 7 yr. Scout Mom-Bot (Gmod) Created by NeoDement. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. r/tf2 • 3 Heavy weapon concept i been thinking about for a few days now. 0 and CW 2. Setting this to 0 will make ubers // non-shiny, and will remove some specular effects from in-game // entities which support it. if mat_specular is 1 change it to 0) in console. hud_deathnotice_time 5 // Default is 6, This the the death notices that usually appear at the top right of the screen. -disconnect. Right click Garry's Mod, click browse local files ( should be under manage ) Then go into "garrysmod/cfg". Fixed an issue with the Select Style and Adjust Unusual dialogs not displaying properly in the loadout panel at. Note: Your game will reload. The reason this is an optional step is because it's not strictly necessary. The cubemaps will be built and then the level will reload, and then when you are back in the game type mat_specular 1 to see your new reflections. org launches tf2pickup. Premium Powerups Explore Gaming. GET TF2 THIS IS FROM TF2 TF2 IS FREE GET IT THEN TRY AGAIN THINK PEOPLE JESUS! #5. eu, a brand-new 6v6 pick-up game service for Europe 3 Insomnia71 is the debut of the "TF2 Zone" 9 hugs. Wait till this guy finds out about tf2 removing 0 lerpTrying and failing to make australiums look normal, pls help. This is a bug, not a new idea. Use the first for good graphics, use the second for. . • 1 yr. . //mat_specular 1 //mat_phong 1 //r_rimlight 0 //mat_colorcorrection 1 //mat_bumpmap 1 //mat_hdr_level 2 //mat_motion_blur_enabled 0 //mat_motion_blur_forward_enabled 0 //0This guide shows comparisons between various mat_phong, mat_specular, and mat_bumpmap settings. Go into your Garry's Mod root directory. Glitched reflectiona is an effect of rendering an model with custom reflections , first time. Click to expand. Only mat_phong 1 and 0 have any effect. This collection will be added to, over time. Select Team Fortress 2 in the top left corner 4. . You gotta go to your steam library, and on the "Zombie Panic Source" directory. Once done, open the map again and enter "mat_specular 1". If you need to disable reflections for whatever reason, the console command is mat_specular 0. Changing that value WILL freeze. Additionally, every time the portal warps the map to a different dimension, players get a random effect from the haunted slot machine. Try it after mat_phong 0 Here is how it would look: 4. mat_specular "0" // Set to 0 if you use mat_dxlevel 81, or else black briefcases in ctf_* maps, fix 404'd --specular highlighting. However I absolutely hate the way aussies look with it so I downloaded a fix for it. //Step 2. mat_specular 0 // Controls specularity. 8 Frags – +. cfg (you can name your file however you want if you add a . Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of. 8 mat_phong 1 mat_specular 1 mat_bumpmap 1 r_waterforceexpensive 0 r_waterforcereflectentities 0 r_shadowrendertotexture 0 // ----- //fromChris's config cl_showhelp 0. mat_vsync 0 // Turn off vsync to avoid nasty I/O latency. 2. Fun Fact: This is what Australiums truly look like with their special effects removed (mat_phong 0 and mat_specular 0). Setting this to 0 will make ubers // non-shiny, and will remove some specular effects from in-game //. hud_saytext_time 5 //Default is 12 and measured in seconds, this is the amount of time chat stays on your screen. ; Nov 9, 2021 @ 12:41pm. Mapper probably fucked up. A Team Fortress 2 (TF2) Mod in the Packs category, submitted. 440 MB. Team Fortress 2 > Guides > Green_bannana's Guides . Explore Gaming. 5 comments. Create autoexec. If disabling specular refuses to work, type buildcubemaps in console and wait for a bit. CryptoYou can find out what module levels your preset uses by viewing their respective cfg file. You'll have to restart SFM afterwards, as the Primary Viewport will become glitched. Be sure to include the new cubemaps when publishing your level on the workshop, otherwise people will. Coins. Setting this to 0 will make ubers. Set to 1 to enable. Anyways this helped a lot thank youMat_specular 0 Building_cubemaps 1 Buildcubemaps Mat_specular 1 Reply Acadia. Submit mat_specular 0 and later buildcubemaps in SFM's console. Subscribed. Steam Workshop: Garry's Mod. So I have a australium rocket launcher and I use mat_phong 0. After some google searching I found some commands and I binded them as: bind i "mat_phong 0;mat_specular 0;mat_bumpmap 0;cl_showfps 2;record fix;stop;snd_restart;hud_reloadscheme It went completely fine for the first 2 weeks or so. tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re-Panzering 9 2017 called, SVIFT are back 6 /for. Materials/textures - Valve, GCFScape - Nem. It's interesting that both gentlemen have a similar flying device :) Cosmetics: 1. However, the non-gold bits on the Rocket Launcher also have a gold sheen. r_rimlight 0 works. You'll have to restart SFM afterwards, as the Primary Viewport will become glitched. Go to tf2 r/tf2 • by. I can tell because there's a little freeze after changing from 0 to 1 and when going from 1 to any number other than 0 it won't do anything. #6. No matter what I do the australiums always end up looking like either the solid gold of mat_phong 0 or the rusted brown look. In worst scenario: 1. mat_motion_blur_enabled 0 mat_parallaxmap 0 mat_picmip 2 // Higher = more mipmapping. Community News Insomnia71 is the debut of the "TF2 Zone" 9 hugs. Team Fortress 2. cfg. Join. cfg didn't contain anything related to it. After the map has rebuilt the cubemaps, type mat_specular 0 again in console. (Fixes Australium Weapons looking like they're made of solid gold when used with mat_phong 0. ago. Run these commands: mat_specular 0 map [your map] sv_cheats 1 buildcubemaps disconnect mat_specular 1 map [your map] Without `sv_cheats 1', you're looking // at a range from -1 to 2, -1 being the best quality, 2 being the // worst. This guide shows comparisons between various mat_phong, mat_specular, and mat_bumpmap settings. Then take it and drag it in "custom". I already change all my graphics settings from max. Description. Hypno-Eyes (Shining) with white paint 3. This is a really good and simple way to get it and boost your performance: Lighting is done on the GPU, but TF2 is typically CPU bound from what I heared. Lobby doors automatically shut after four seconds. ReplyDownload SEOwned TF2 [1. mat_specular 1 will enable it again when you're in a map that was made PROPERLY. You probably have -dxlevel in your launch options, which resets many video settings. To solve fillrate problems, reduce the number of expensive materials in the scene by simplifying the materials themselves or reducing their number by removing geometry. mat_picmip 2. This is probably the most important part for boost fps, first of all I want you to create a . Delete mastercomfig and the modules and reinstall them. // competitive TF2 player, lowering the sound quality makes determination of // directionality and distance that much easier. eu, a brand-new 6v6 pick-up game service for Europe 3 Insomnia71 is the debut of the "TF2 Zone" 9 hugs. Includes: koth_suijin. (Fixes Australium Weapons looking like they're made of solid gold when used with mat_phong 0. alias "Audio2" "echo snd_mixahead 0. Team Fortress 2 PC . 0 . The Saxxy, Golden Pan, and Golden Wrench all make gold statues out of players. < > 53 Comments dorpenguin Aug 6 @ 8:39am this was. mat_mipmaptextures 0. ragdoll_sleepaftertime 0. type mat_specular 0 in console 3. R_spray_lifetime 2. tf's [(better) Idle. Linux Macintosh. 0002. Collection for pyro related Gmod stuff. This guide provides methods used to improve TF2's performance by reducing visual features like extra lighting, ragdolls and decals. I just tried it out and my Aussie weapons don't shine, but they're not completely gold they still have the original skins. Won’t be able to show a picture of it since i literally can’t enable steam overlay for some reason. Contains improved textures for dispenser and sentry as well as numerous props, decals, miscs and weapons. This c. 0 coins. เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติyeah read the title lol mat_phong 0 -turns off the phong, which makes the game look slightly more cartoony and gives a slight fps boost, tho mvm props, trucks and australiums break (mat_specular 0 fixes the australiums tho they dont look shiny anymore, and all reflections are gone which could also help with the fps) mat_color_projection. ago. mat_phong 0 & mat_specular 0. coolguy993 - 14 years ago -. Зависит от старости железа. The default position is center . mat_specular 1 mat_trilinear 1 mat_viewportscale 1 mat_viewportupscale 1 mat_wateroverlaysize 1 mp_decals 9. Current Favorites. mat_specular 0 // Controls specularity. Needs mat_specular 0 in console for fix missing textures Map name: Gm_dachus Cool house on field Features: - Green russian house - Windows - Samovar - Trees. cfg in SteamsteamappsYOURACCOUNT eam fortress 2 f. 1 / 2. Make a . Try mat_phong 0 Then mat_specular 1 Then mat_bumpmap 0 I think you need all three of these settings to be changed to this for it to work. This will reset map without. NOTE: If you for some reason are having issues, you can try to use the bare BSP file here [drive. use the same gold material as the gold weapon in team fortress 2 Primary Attack:melee,like a normal crowbar. tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re-Panzering 10 2017 called, SVIFT are back 6 /for. Because of a bug in VBSP, the skyboxes in Team Fortress 2 can't be used as the default cubemap, and therefore the engine falls back to the missing texture pink checkerboard texture. mat_phong 1. bloodspray //blood. The game runs this at start-up. Without `sv_cheats 1', you're looking // at a range from -1 to 2, -1 being the best quality, 2 being the // worst. Also at the end of all of this. it depends entirely on your cpu, i prefer mat_phong 0 for the looks, but mat_phong 1 gives me better performance. This guide shows comparisons between various mat_phong, mat_specular, and mat_bumpmap settings. It's another convar that works similarly to mat_phong. It’s an issue of Lightmap being with an odd value. If you put mat_specular 0 into your console, Australiums will loose the weird piss-yellow color they get they get when you run. I know some people that turn off Phong and it. R_decals 128. My autoexec //nullcancel bind w +mfwd bind s +mback Copy your map to TF2 then load it there, afterwards type this in the console is following order once the map is loaded: mat_specular 0; buildcubemaps; mat_specular 1; changelevel ctf_2fort; changelevel <name of your map> Your map should now have cubemaps. No its not cheating,and its vac ban. #13. Setting this to 0 will make ubersThis subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. Right Click TF2. Converted & Re-uploaded from the Team Fortress 2 Workshop. 39 votes, 18 comments. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. Since then, all models have been like this. Setting this to 0 will make ubers // non-shiny, and will remove some specular effects from in-game. Two, you were also taking the pic in the work camera, which also doesn't show things as they will actually look when rendered. because this is map is so damn good that you somehow managed to make one of the worst maps in TF2 into a truly incredible one! Really wish there was a server running this. // competitive TF2 player, lowering the sound quality makes determination of // directionality and distance that much easier. mat_vsync 0 // Turn off vsync to avoid nasty I/O latency. {"payload":{"allShortcutsEnabled":false,"fileTree":{"cfg":{"items":[{"name":"aliases. mat_hdr_level 0. . Copy link LavaDesu commented Nov 22, 2020. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007…Team Fortress 2. mat_reducefillrate 1 mat_reduceparticles 1 mat_specular 0 // Controls specularity. Enhanced TF2 MVM Bot Models (Gmod) Created by NeoDement. Add your console command in there. After nine years in… Advertisement Coins. make sure you remove it or it'll update everytime. This is objectively a bug, and not something tha. 837K subscribers in the tf2 community. Now assuming playing with mat_specular set to 0 all the time is not and option (I'm working on a Gmod comic and want reflections, plus mat_specular borks some other stuff up), is there any way to fix this issue? comments sorted by Best Top New Controversial Q&A Add a Comment. cfg and not . . 25 mat_specular 0 mat_bumpmap 0 r_shadowmaxrendered 0 r_shadowrendertotexture 0. Building cubemaps for LDR. Mat_phong 0; mat_bumpmap 0; mat_specular 0 #9 < > Showing 1-9 of 9 comments . Seems that the map (which has no cubemap) is trying to apply said missing cubemap over all models. For example, when you run SRCDS it's. mat_bumpmap "0" // If set to 1, enables bump mapping which makes flat 2D textures appear three dimensional. // competitive TF2 player, lowering the sound quality makes determination of // directionality and distance that much easier. Transforms the specular mask texture. I wonder if things will be better in Source 2 after some fans finally finish that fanmade tf2 game but in source 2. ". Some of those VPK's will change the look of the game. Team Fortress 2 > General Discussions > Topic Details. Contains both the. Thanks! Looks great. mat_phong is a convar, all you need to do is put mat_phong 0 in your fps config, you can put it directly in the console for comparison, though it takes a while to remove all phongs from the map. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Turns out it had absolutely nothing to do with anti-aliasing at all: The problem had to do with one setting, and one setting alone: mat_mipmaptextures was set to 0, which caused the strange aliasing like effect. Search titles only By: Search Advanced search…Offline. mat_specular [0,1] - If set to 1, uses specular lighting. GitHub Gist: instantly share code, notes, and snippets. This guide shows comparisons between various mat_phong, mat_specular, and mat_bumpmap settings. 2, here's the issue on the mesa bugtracker. I would join a trade server and ask someone to drop it for you so you could test it out. 2. -Teddy. Go to the Team Fortress 2 folder. mat_bumpmap 0 . Below is a screenshot with "mat_phong 0" and the other two unchanged: As you can see, the Solider looks a bit darker, but a bit more cartoony, somewhat like the original TF2 trailers. 0 Im keeping this incase someone else has the same problem Last edited by Kr; Mar 18, 2014 @ 1:08pm < > Showing 1-6 of 6 comments . mat_reduceparticles 1 mat_specular 0 // Controls specularity. Activity: 0%. Just be aware that while disabling phong shading (mat_phong 0) does increase the cell-shaded 'cartoony' looks of classes that has its charm, it breaks certain things - Australium weapons look like entirely made of brass, the frozen corpses of Spy-Cicle victims have a messed. Created by The Freakin' Scout's A Spy! Original Team. Besides mat_phong 0, he's either using mat_specular 0 or mat_bumpmap 0. However I would like another option which could lower them a little more or something to give me better fps. Because someone will ask, these are the steps I am doing and usually do. mat_specular 0; buildcubemaps; mat_hdr_level 2; mat_specular 0; buildcubemaps; What this does is building your cubemaps for both HDR and LDR lighting. nope, i have a map with cubemaps that when i enable hdr, the reflections are horribly bright just like this. If you want to do this, I suggest Mastercomfig. I set mine to mat_phong kanye hoping to make my game look better but instead it just. It's interesting that both gentlemen have a similar flying device :) Cosmetics: 1. Coming back stronger than ever!. mat_trilinear 0. Goldenrod city from Pokemon. /srcds_run -game garrysmod -console -port 27050 +map ph_office +ip 0. mat_disable_lightwarp 0 // disables lightwarps. On graphics hardware that supports 2. Of course, that doesn't mean you can't play on it with your friends!Team Fortress 2. quote • multi-quote • link. You must have Team Fortress 2 for models, textures and sounds. Go on your Steam Library again. with dxlevel 90 the command mat_picmip -1 raises FPS by ~40% but lowers FPS by ~3% on dxlevel 80 (I'm guessing TF2 lags when trying to compress the textures for skins) Using mat_viewportscale 0. mat_specular "0" // 0 Specularity on objects. mat_specular 0 mat_trilinear 0 If you're not sure what CPU you have open control panel, go to system and security, then. mat_phong 0 fps_max 123 // Disable shadows r_shadowmaxrendered 0 r_shadowrendertotexture 0. HDR compatible. I can set mat_phong to 69 but nothing will change unless I had it on 0 before. Per page: 15 30 50. I've noticed it tries writing to the "C:Program Files (x86)SteamsteamappscommonTeam Fortress 2 fmaterialsrcmapsmapname" folder, but it seems to be left empty. Add a Comment. . Team Fortress 2 Texture Problems! Briefcase without any texture and when it drops became invisible with only the timer on top. 3" r_decals "4096" r_DispFullRadius "1000" r_DispRadius "1000" r_maxmodeldecal "100" voice_dsound "1" jpeg_quality "100" r_lod 0 mat_picmip -10 mat_parallaxmap 1 r_rootlod -10 mat_reducefillrate -10 r_threaded_particles 1. It's not quite dxlevel 81, but it's sorta close: mat_phong 0 // Disable phong for flatter shading mat_disable_lightwarp 1 // Disable light warps mat_reducefillrate 1 // Simplify material shading and use some DX8 features mat_hdr_level 0 // LDR r_cheapwaterstart 0 // The distance at which transitionary cheap water starts. I remember a long time ago I. eu, a brand-new 6v6 pick-up game service for Europe 3 Insomnia71 is the debut of the "TF2 Zone" 9 hugs. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007…mat_reduceparticles "1" mat_specular "0" // Controls specularity. 0. well mat_phong is made redundant in dx level 81, so i recommend you use 81 if you have bad lag. GitHub Gist: instantly share code, notes, and snippets. 515 fps variability I would like to thank the OP for making this otherwise I wouldn't be able to get a decent minimum fps, and I hope some of my results help people find out what settings they want to use. Build your map as per normal and then start TF2. // competitive TF2 player, lowering the sound quality makes determination of All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Garry's Mod > General Discussion > Topic Details. I've tried debugging the issue extracting the vtx from the bsp and they're all black on every face. Maybe i from 2020, but if someone still lookin for an anwser, then here it is. Federal Casemaker with orange paint 2. @Lak3 - Doing what Spook didn't, developing and maintaining this. r_propsmaxdist 1 // Sets the maximum visible distance from which you can see clientside props. Posts: 9. My PC specs are: 8 gb 2666 Mhz Ram, gtx 1050 ti 4 gb, full hd 1920 1080 rersolution, 120hz monitor,intel core i7-8750H pana la 4. Of course, this loadout is possible to set up in the game. Setting this to 0 will make ubers I set mat_phong to 0 and mat_specular to 1, and it gives me the all-gold aussie, which is exactly the opposite of what Star_ says in the video linked there. Team Fortress 2 > General Discussions > Topic Details. 1). There is also a skin-coloured version, for you. cfg' remember that it is . Hypno-Eyes (Shining) with white paint 3. r_shadowmaxrendered 0 r_shadowrendertotexture 0 r_shadows 1 nb_shadow_dist 400. All aboard Hell Train as it takes a wild ride through 6 unique dimensions! This is a Halloween themed Capture the Flag map where you steal the Coal Core from the enemy train to power your own. KONAN Sep 22, 2017 @ 8:12am. . It's also likely that you'd need EP1 or EP2 for that texture but whatever. tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re. You could also try no phong/no rimlight mods. SuperfireGmod on DeviantArt. All credit goes to the original creators. I put Comanglia's Stability config in my cfg folder and autoexec. There's also a different setting called r_lod. I've seen this with custom tf2 textures not being properly setup to use cubemaps. // _____MAT | // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ mat_queue_mode "-1" // The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued multithreaded mat_mipmaptextures "1" // texture quality decreases with distance mat_picmip "2" // Changes the resolutions of textures when they're loaded into. {"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":"launch-scripts","path":"launch-scripts","contentType":"directory"},{"name":"tr_walkway. 5 has no FPS boost and just makes the game look much worsemat_motion_blur_enabled 0 mat_parallaxmap 0 mat_picmip 2 // Higher = more mipmapping. I can run tf2 on lower graphical settings without much hassle. cfg","path":"cfg/aliases. If you see purple textures you must type mat_specular 0 in the console. Ye, it does look like the 2006 trailer, but i don't understand why people say it looks like old tf2. Purple Reflections. mat_filterlightmaps 0. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. Помогаю максимально оптимизировать и повысить FPS в Team Fortress 2 и других играх. Don't do anything, just re-start SFM and the map now has proper reflections. Description. She's fully posable and is a damn fine lady-bot. mat_trilinear "0" // Trilinear mipmapping. eu, a brand-new 6v6 pick-up game service for Europe 3 Insomnia71 is the debut of the "TF2 Zone" 9 hugs. Take a look at this comparison. Steam Community: Team Fortress 2. mat_specular 1. ive found if you have mat_specular 1 ( cubemaps on ) whilst building cubemaps it wont save them into the bsp so before doing buildcubemaps set mat_specular 0 then build if anyone still has that problem, I can confirm that this solution helped me (cs source) All the real Australium is with the Administrator or in space. mat_phong 0 — очень важная команда, убирает назойливый блеск с моделей, благодаря чему игра выглядит гораздо красивее Команды для настройки текстур: mat_picmip -10 — максимальная детализация моделей mp_usehwmmodels 1 —. last played the game without issues on february 2nd, tried to play 2 weeks later and got this never ending freeze for a split second to a second every 2 seconds (MY ACTUAL FPS WAS FINE). A. "0" ) cheat The weird thing is that I can't change it back to 0, it always comes back to 1 What did it say sv_cheats was set to? If cheats are disabled, then you might need to re-enable them to access the command to disable fullbright, since some commands retain their effects even after setting sv_cheats back to 0. but there is a cvar mat_specular_something which disables reflections "mat_specular 0" disables. 50 ratings. Click properties and go to local files. Glad I could help! :-) r/tf2. Toaster FPS autoexec.